All  the  games follow a basic structure: when a stage begins, the character   receives introductory dialogue between playable characters, leading to   the scenario on the battle field. To complete a scenario, the player   must accomplish scenario objectives. Some scenarios are longer, with   multi-part missions or have new objectives added as the story unfolds.   On battle field, the player and enemy take turns to order their units   with commands available, such as movement, attacking, forming squads and   casting "Spirit Commands", a set of magic-like spells unique to each   pilot. Once the scenario is cleared, more dialogue is exchanged between   characters before the player is taken to an intermission menu. Here,   units can be upgraded or optional parts installed, characters' stats and   skills can be changed or upgraded, and other maintenance actions can  be  performed before the player continues on with the game.Many games  also  have hidden features that can only be gained through a special  sequence  of events or completing optional challenging objectives. Some  of these  bonuses include extra stages, different endings, captured  enemy machines  and special upgrade for specific units, such as the IWSP  Pack for the  GAT-X105 Strike Gundam. In some games, these are called  "Skill Points"  ("Battle Masteries" in the North American localizations)  and the  difficulty of the game increases accordingly.In most games,  the player  selects or is given a Banpresto original character and  machine, who is  connected to the overarching storyline which ties  together the events of  the constituent anime for the game. Some  featured anime also has their  plots intertwined: in Super Robot Wars  Alpha, the White Fang from New  Mobile Report Gundam Wing allies with  Paptimus Scirocco's rebellion from  Mobile Suit Zeta Gundam, resulting  in the two enemy forces working  together.One noteworthy aspect of the  Super Robot Wars games is that  character death happens rarely. Players  will often have the chance to  prevent the death of an ally, as depicted  in his or her animated series,  while some games take this a step  further and prevent heroic deaths  freely, without extra effort on the  player's part. Additionally, some  enemies can be convinced (usually  those who are not completely  villainous, or who have good intentions)  to abandon the antagonists and  join the player, whether they do so in  their respective series or not.  When these concepts are combined,  players can create a team that has no  chance of existing within the  original series.
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