Combat  triggers through random encounters and is largely turn-based in that  both the player-controlled party members and the computer-controlled  enemy combatants select their actions before the turn commences and,  once the turn begins, carry out their actions in the order of their  speed.A variety of statistics determine in-game combat ability,  including optimum weapon range. Weapon range requires the player to  think about character placement in the standard battle formation. There  are three ranges from which a character can have the ability to attack:  Short, Medium and Long. Short range characters are typically swordsmen  who have to be placed at the front row of the six party formation, while  Medium range attacks can fight from either the front or the back row,  meanwhile Long range attackers can attack from both ranges but benefit  more so from fighting in the back row, usually due to either their low  hit point total, their low physical defence, or both. They also benefit  from being able to attack either the enemy's front row or back row in  combat.If all 6 characters lose all their hit points and are thus  incapacitated, it is game over and the player must restart from a save  point. Exceptions exist for certain plot battles in which winning is  optional; the player can lose and the plot continues on, albeit in a  slightly different fashion.Weapons are unique to each character and  require sharpening in towns that have blacksmiths. There are no weapon  shops in Suikoden and equipment shopping is limited to armour and items.  However, because of the need to sharpen a minimum of 6 characters'  weapons at any one time, this can be a more expensive process than in a  typical RPG. Information gathering and character recruiting is also a  common place occurrence within towns. Wilderness areas such as the world  map or dungeons generally feature random encounters with monsters that  do not increase in difficulty as the player's party advances in  level.Runes are the source of all magic in the world of Suikoden.  Characters have a certain number of spell usages per "spell level;"  governed generally by their magic statistic. For instance, a character  with 4 level 1 spell slots and a Water Rune could cast "Kindness Drops"  (the level 1 Water Rune spell) 4 times. Other runes offer different  benefits such as allowing a character to deal double damage at the cost  of a 50% reduction in defence. Most runes can only be used in a limited  capacity.
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