Gameplay centers around the exploits of a hitman, Agent 47 as he is  sent to various locations to assassinate targets. An array of weapons  can be used, from shotguns to jian. While stealth and subterfuge is  encouraged, the game allows the player to take a more violent approach  and gunfight their way to their mission goals. As players progress  through the game, they can collect the various armaments found in the  levels, allowing them to be used in future missions. Aside from the more  straightforward ways of killing targets such as gunplay and  strangulation, several missions allow the player more subtle ways to  eliminate hits, such as food and drink poisoning. This includes  "accidents" involving the environment, e.g. falling from a balcony or  dying from a heat-induced heart attack in a sauna.Players are rated on  their performance based on several factors, key among which are the  number of shots fired, NPCs killed, and the number of times the guards  are alerted. The lowest rank is "mass murderer," which is awarded to  players that kill mass numbers of NPCs in the pursuit of their target  and do not use stealth. The highest rank is "silent assassin," which is  earned when the player accomplishes their mission near-perfectly.Contracts  continues the trend of "context sensitive" actions, which means that  one button is used in multiple situations for multiple uses. For  example, when the player is near a door, the context sensitive button  will allow the player to perform door-relevant actions such as keyhole  peeking, lockpicking, or if allowed, simply opening it. When the player  is near an unconscious individual, the same button will allow the  ability to either acquire the person's outfit or drag the body to an  area where it can be hidden from guards.Along with the context sensitive  button, the suspicion meter returns as well; this meter informs players  of how close they are to blowing their respective cover. Actions like  excess running indoors, brandishing weapons openly, residing in  restricted areas, or sneaking can raise suspicion. Proximity will also  usually raise the meter. As previously stated, if the suspicion meter  fills, guards will open fire on sight of the player and the current  cover becomes useless. If the guards discover a body (unconscious or  dead), or if an unconscious person awakes and alerts them, the suspicion  meter will raise much faster than it would otherwise.
 Screenshoots :
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| (Part 1,Part 2,Part 3,Part 4,Part 5,Part 6) (Pass : http://snesorama.us)  | 
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