The main character begins with a ramshackle farm and a small amount of  money. Over the course of the game, the player must build a thriving  farm, and become friends with the citizens of Mineral Town. Gameplay  involves the acts of farming and interacting with the people the  character meets, and balancing time, money, and energy.In Harvest Moon:  Back to Nature, since the death of the player's grandfather, the farm  has fallen into disuse and the fields have become overgrown with weeds.  Once this initial obstacle is cleared, the player can then start to  expand on these most basic tasks as they proceed to build up the value  of their produce. There is no requirement for tasks to be performed upon  starting a new game, though players have a limited number of years  before being asked to leave the farm if it remains in disrepair.Time  passes while players are outside buildings, and pauses inside buildings  and mines. The growing of crops and raising of livestock requires daily  attention and the expenditure of time. The player begins with a hammer,  hoe, axe, watering can, and sickle. Upgrading the tools requires time  and money, but allows the player to work more efficiently, allowing more  work to be done with less energy.Energy is the other concern facing  players who wish to be successful, particularly in the early stages of  the game. The main character can perform a limited amount of tasks each  day. Rather than displaying an energy bar, the game instead shows the  character becoming more tired as he performs more tasks. Repeatedly  pushing your player beyond exhaustion will result in him passing out and  having to visit the local hospital. The player's maximum energy can be  increased by locating hidden "power berries" scattered throughout the  game world. Energy can be regained through rest, eating, or visiting the  local hot springs.The weather can affect how the player completes their  goals during that day. Regardless of season, most days are calm and do  not cause adverse or positive affects on the player's activities.  Rainfall results in crops being watered without player intervention,  freeing time to pursue other goals, but at the same time, can cause the  player to develop a cold, forcing him not to work for a day. Hurricanes  and blizzards prevent the character from leaving his home for the day  and cause the destruction of crops and the loss of certain livestock if  they're left outside.
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